
One front vs One front, rather than multiple mini skirmishes in a battle zone. There is a slight improvement on battle strategy, it gives a realistic situation of war during Sengoku Jidai. The interface screen when playing on trade-route, remind you a pc game in mid 90s. Removing the eyecandy of SoI make it worse.


Taishi simplified a lot of Nobunaga's Ambition mechanics, to the point that it feels like a boardgame or a spreadsheet game. For Rice harvest, there is a mini game of human resource management on what to do once every season in order to get a good harvest. The main theme is a trade route management, which is the main source of money income for players.

Nobunaga's Ambition: Taishi (2017 EN) A genuine attempt to improve SoI, however it leaves a bland taste.
